Sephiroth served a corrupt company Shinra, which drain out the energy out of a nameless planet. Shinra makes experiments on the living beings and becoming the cause of pollution, over population, high drug rate etc. An another mercenary organization is developed named as Avalanche to put an end to the Shinra. Sephiroth is the victim of Shinra and now joined Avalanche to take the revenge from Shinra.
Click below button to start Final Fantasy vii Free Download. Its full and complete game. Just download and start playing it. Advanced embedding details, examples, and help! The seventh installment of the Final Fantasy series takes place in a post-modern, steampunk, sci-fi world where high technology reigns and where robots and bio-engineered mutants co-exist with humans and dragons. Like its predecessors, Final Fantasy VII is a role-playing game in Japanese style, featuring turn-based combat with a real-time ATB, "active time battle" element against randomly appearing enemies.
Customization in the game revolves around a so-called "Materia" system. Instead of magic spells, abilities, and bonus stats being saved to a single character, they are saved to Materia orbs, allowing the player to change a character's spells and abilities from the equipment menu at any time.
Materia orbs can be bought in stores or found during exploration. The series' trademark summoned monsters are also contained within specific Materia. Beside experience points, characters also receive ability points that gradually upgrade the abilities of the currently equipped Materia.
Each character also possesses a set of unique attacks called "Limit Breaks". Snowboarding Is a short way into the second disc and it's fairly easy. When you play it as a 'plot element', all you have to do is get down the hill - ignore the balloons and shift Remember to use Pageup and Pagedown to slide-turn for sharper cornering.
If you replay this one at Gold Saucer, however, you need to be a Irttlle bit more skilful. You are marfced on your accuracy, how many balloons you hit and how quickly you do the course Different coloured balloons are worth different numbers of points: the red ones carry low points, blue ones are usually hidden behind obstacles, while green one are practically impossible to get and so are worth loads of points. Achieve a decent score and you'll be rated 'Good'. Replay the game to try a new course and keep going until you complete the 'Crazy' course.
Finish this for prizes. Buy loads of troops at the start up to 20 - use a mix of fighters, attackers and defenders and forget the others. When the enemies start arriving, send them into the fray. Leave a few troops around the shed to defend it, but swarming the enemy is otherwise the best tactic. When you play this one as a 'plot element' where you're trying to recover the Huge materia on disc two , you can either fight the battle through to the bitter end or go for the much easier option, which is to allow the enemies to overrun the base.
Do this and you'll have an easy boss battle, no problemo. As a 'plot game', this is easy peasy. You start out just behind your target - the red submarine carrying Huge materia - so all you have to do is shoot the shit out of it and wham! At Gold Saucer, however, you have to take out every submarine in the area.
Use your sonar Pagedown to watch for blips. Follow them and take out the subs. Take care to avoid the mines that are lying around, but be quick - your sub's a bit sluggish and you've only got ten minutes. There are actually four Weapons scattered around the world. If you don't know who or what Weapon is, go to Icicle Inn on the Northern continent. In a house on the left of the village is a video player - watch the video to be enlightened. For those of you who know only too well what Weapon is, you probably want to beat him, right?
You don't have to defeat Emerald and Ruby. However, you do need to face Ultima and survive although you don't have to defeat him , and you do need to defeat Diamond. It's worth killing them all, however, as good things can happen. Ruby Weapon lives in the desert near Gold Saucer, so you need a gold chocobo to get near him breeding one is a fairly long-winded process, explained last issue.
But before you go galloping up to him, get into a normal fight with any weedy little enemy. Kill off two party members then fight Ruby. If you don't do this, Ruby removes them permanently. Revive your two members as soon as the fight starts. Open with Hades. As soon as you see him moving again, cast Hades again. Then repeat Knights Of Round.
That's basically it Ruby's a difficult baddie to finish off, but nowhere near as evil as Emerald. It takes time, though - be prepared to stick at it. At this point, Cloud is a gibbering wreck in hospital. Cid suggests you "pay the little fella a visit", so head for Mideel on the Southern Continent. Speak with Cloud, and Ultima will attack the village. Before you speak with Cloud, ensure that at least one of your party members has their HP well above Cid, trying to act the hero, taunts Weapon and engages him in combat.
Attack Ultima with all you've got, but cast Cure if he twats any of your boys or, indeed, girls. After a while, the screen announces that he is about to use his Ultima Beam on you. This ominous, threatening and lethal blue beam causes about HP of damage to all your party. To win the fight, all you have to do is survive this blast and hit him again, after which he flies away. Later on you can defeat Ultima entirely. You need Highwind, and you also need to have defeated Diamond Weapon see below.
Ultima will be hovering over a big pool just behind Midgar - fly into him and beat him up as much as you can. He will fly off again - follow him and crash into him until he flies to a particular place and stops over it. Your final battle with Ultima takes place over Cosmo Canyon. Beating him sends him crashing to the ground, and also gives Cloud his ultimate weapon. This beast causes massive damage, but the damage done decreases depending on how many HP Cloud has left.
After your visit to the City of the Ancients on disc two, you meet Diamond. Diamond emerges from the ocean, heading for Midgar. Fly Highwind to Midgar, and wait on the beach for Diamond to arrive Physical attacks have sod-all effect on Diamond unless his breast plate is open.
Unfortunately, when it Is it means he's about to kill you. So use your strongest summons and spells on him - there's no easy way to do It - but make sure you use Cure or Elixirs regularly.
Eventually, something truly explosive happens. Emerald lives underwater, so you need to use the submarine to get to him. He moves around a lot, so simply search around the centre of the map until you eventually find him. Bump into him and prepare for the hardest battle in the game. Fighting Emerald Is only for the brave And plenty of curative stuff. Got all that? Then you're all set Pair Final Attack with a Revive materia.
That way, if whoever holds this combo croaks, they come back to life! Also, get as many Counterattack materias as you can - equip them all on one person. The more one person has, the more times they'll counter-attack if they get smacked.
Emerald will often pre-empt you with a stomp attack, but not always. By this point, Emerald is ready to attack again, so have something curative ready a Megalixir's good. Cure, then repeat the W-Summon trick everyone should Mime It again. Continue this process until Emerald is dead. It takes time - he has one million HP - but keep at It and you'll beat him. At some point, the eyes on his shell light up, indicating that he's about to use some different attacks.
Some eyes drain MP, whereas others inflict damage. Use a spell or Summon to destroy them. Be warned though: sometimes when they're all destroyed, Emerald counters with his Aire Tam Storm attack, which usually kills your entire party instantly.
Now you see why you need that Final Attack materia. Remember defeating Emerald isn't easy, and you won't beat him straight away. Final Fantasy VII features a healthy dose of crossdressing.
We can't think of many other games where the hero undergoes a lengthy transvestite interlude. It's weird, it's Japanese, and it's got crossdressing in it. And it's great. We'll discuss that bizarre sartorial encounter later. First, we'll try to explain a bit about just what the dang heck you're looking at here. We assume you're familiar with the concept of role-playing games. You know: four blokes with skin complaints sitting around a table in suburbia rolling sided dice until 4am, imagining they're hairy warriors from the Wilderness of Death instead of overweight systems analysts from Filey.
Theirs is a world governed by weighty tomes containing list upon list of arcane rules about armour classes and hit points, a tragic melange of facial hair, bad teeth, perpetual virginity and desperate Tolkeinesque wish-fulfilment.
It isn't the sort of thing that gets covered in enthusiastic detail by The Face. But the style press would cover this particular game. This isn't just an illusion of cunning design - it really is a superb game. You just have to be prepared to accept a few Before we go on, a quick word about cut-scenes. We've often railed against cut-scenes here at Zone. Nothing upsets us more than a game filled with lengthy and superfluous video sequences.
We're supposed to be playing a game, we reason. If we wanted to simply sit back and witness events unfolding, we'd bloody well go and watch television.
Unless Emmerdald s on, that is. We simply can't abide farmers. Even fictional ones. They're all shits. Anyway, you get the point: we prefer hands-on action any day. In fact, at a rough estimate, we'd say that 25 per cent of the time you are doing little more than pushing a single button to advance to the next chunk of an ongoing rolling sequence. By rights, we should be slagging the game into the dirt, awarding it a sub per cent score and phoning up the developers and calling them arseholes.
But we're making an exception to the rule. Still, consider yourselves warned: there's a lot of waiting around involved in this game. There's a world of difference between us and our Far-Eastern cousins. We like our RPGs traditional. Plenty of dimly-lit dungeons, axe-wielding goblins and heroes with frightening biceps shimmying about in skintight hose.
We like nothing better than leaping straight into a tedious quest to recover a sacred dagger or a rusty bit of pipe. The storyline barely seems to matter - we just like the idea of the whole thing. We're idiots, basically.
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