Fine, you may not have a group of armed men run through your town rioting in some circumstances, but frankly I'd welcome them in if only to mix things up a bit. There are a few things that will liven up your times though: certain things and revolutions will happen within your city, and to be frank I'm unsure if they're meant to. Sometimes my trade partners would stop trading with me and would just send ships back and forth between the cities.
It was an odd phenomenon that kept me thinking while waiting to win. Another little quirk was the moving habits of the equite. The equite is a satisfaction whore. I say this because unless the equite is totally satisfied, they will leave your town. For example when my equites craved entertainment and left in mass numbers, I'd build an odeum and they'd flock into my city, build up their homes, stay for a few months, and scatter again until I decide to build another entertainment building.
This charade continued for several hours until I finally won. Now, while these are weird, they tended to directly affect the actual game: when trade and equite labor plummeted, so did my prosperity and favor with Rome. One thing I was quite impressed with was Caesar IV's graphical adjustment interface. It had pre-made settings such as best performance and highest quality and offered custom settings for shaders, water reflection, and all that other jazz.
Visually I noticed a large change when messing with the settings although it tended to cause a bit of slowdown and sometimes freezing while playing even the lowest settings. That said, the highest quality while not the best out there, is quite well done and looks great. My only regret is being unable to play in those settings without choppy animation.
The game's sound isn't anything special: I consider the efforts mediocre. The background music fits and doesn't get old no matter how many times it loops - always a good sign.
The voices of pretty much everyone on the other hand get old after hearing them twice. When I go into my board of advisers, I don't need to hear the same things said again and again - the red text does it enough for me.
In addition, the people say things when you click on them which is a great feature. Again, their comments, however funny they are, get old quickly. As weve come to expect, you can get feedback from your townsfolk and follow them around like a needy god. Their chirpy in-character responses are along the lines of "Cutting wood for the Empire is my passion! All this loveliness comes at a price, though; when you're fully zoomed out on a budding megalopolis, the frame-rate can drop like a randy clowns trousers.
And it has to be said, the sguareness of the overlay maps look a little brutal and clumsy next to CivCity's spheres of influence. The Kingdom tutorial levels introduce you gently enough to the game's five measures of success; population, culture, favour with Rome, cash money and security.
It's pretty much the same as in Caesar III, but then I suppose the needs of Roman towns haven't changed much in the last eight years. Sitting through the tutorials is a worthwhile chore to newcomers. If nothing else, theyll drill into you the basics of starting up a town that wont fall down, as thats what youll do, five times. The plebs are your basic workforce, who mine clay and are relatively unfussy. The equites provide services, such as tax collection and civil service -they're too posh for wells, and require fountains and bathhouses.
Then patricians, wholl pay hefty taxes if you give them a villa and a nice patio, and won't be happy unless you throw posh plazas and theatres at them. Every town starts the same way; build for the plebs, get some farms down, send people off to get clay, wood, metals, build production units out of town and markets near homes. Once buildings are catered for, they grow, allowing you to pack in more people. Then build houses for the middleclasses, give them jobs and get in the rich people to stop you running out of money.
Your missions are completed by meeting targets in those five areas we talked about earlier. Apart from your usual struggle-free class system, youve got to prepare for military action.
The Civilization series taught us that barbarians roamed the countryside picking on anything that looks like a city, and Caesar is no different. Combat was lalways a feeble part of the Caesar games, and it remains so here; but at least its less of a I bother now. Simply despatch your chaps to the enemy, and one terribly animated skirmish later, someones won. Town-building games - being docile creatures - should be judged on their intuition, functionality and the sense of satisfaction they bring.
Caesar IV will feel natural to anyone who's played this sort of thing before. Click on a building, the relevant options click up. As for functionality, it can be difficult to figure out a building's radius of influence, as the overlay maps sometimes dont show this but the information's available in text form from your advisors panel. As for satisfaction, the town-buildings fine, but the combat pnains unbloody and unconvincing - the imork's in the preparation, not the fighting.
Caesar IV is a worthy successor to the Caesar family of titles. But chances are, you already know if this is going to be your cup of tea - follow your heart young governor. Browse games Game Portals. Caesar 4. Install Game.
Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game.
View all 17 Caesar 4 Screenshots. Game review Downloads Screenshots Infamy, Infamy So, is the excited mountain of froth that weve all produced justified? Take on the role of an aspiring provincial governor within Caesar's empire as you build and manage an ancient Roman city and its province.
As governor, you lay out each city, road by road, building by building, making sure your citizens have all they need to remain healthy, happy and safe from barbarian threats. Everyone wants to live a convenient distance to shops and entertainment but nobody wants to live too close to the noisy and dirty stuff! Your goal is to manage this delicate balance and grow your city from a simple village to a cosmopolitan metropolis.
Do your job well, and you will rise among the political ranks of the empire, and become Caesar! Caesar 3 is a video game that was released on September 30, , developed by Impressions Games. Update your Call of Duty 4 game. Free User rating. Update SimCity 4 to version 1.
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